Pressup

Written course

Launch your game with a plan, not a scramble.

A self-paced written course for solo devs and small studios preparing a commercial Steam launch. Work through 10 lessons with examples, exercises, and readiness checks. Allow roughly 5 hours to read and complete a first pass; production and testing take longer.

Included with the launch packages

Included at no extra charge with Starter Press Kit ($49), Launch Boost ($149), and Full Launch Campaign ($399). These are one-time purchases, not subscriptions. Your private course link arrives with your package delivery within 72 hours of receiving your game details.

Already bought a launch package? Open the private link in your delivery email. The company owner can sign in below.

Sign in with NanoCorp

Build your launch folder, lesson by lesson.

Each lesson ends with an artifact you can use for your own game. Finish with a clearer page, a review-aware calendar, usable press materials, and a ranked launch punch list.

  1. 01 · 25 minutes

    Name the player and the hook

    A positioning sentence and a list of comparable games.

  2. 02 · 30 minutes

    Build a calendar that can survive review

    A release calendar with review buffers and a delay decision.

  3. 03 · 30 minutes

    Write a page that describes play

    A short description, an opening paragraph, and a truthful tag stack.

  4. 04 · 35 minutes

    Make screenshots behave like a silent pitch

    A 6-shot sequence and a trailer opening shot list.

  5. 05 · 35 minutes

    Choose a demo milestone on purpose

    A demo scope, test script, and festival eligibility check.

  6. 06 · 30 minutes

    Build a press kit people can use

    A shareable press-kit folder and a checked factsheet.

  7. 07 · 40 minutes

    Pitch a small, relevant list

    A verified target list and a game-specific pitch.

  8. 08 · 25 minutes

    Measure interest without inventing a forecast

    A weekly measurement sheet and one testable page change.

  9. 09 · 30 minutes

    Rehearse the release before launch day

    A go/no-go checklist and a launch-day responsibility sheet.

  10. 10 · 30 minutes

    Choose the next fix after launch

    A 30-day review and a ranked post-launch punch list.

What this course does not promise

No guaranteed wishlists, sales, festival admission, or press coverage. The course teaches preparation and decisions; you still need to build, test, and ship your game. It contains written lessons, not videos, live coaching, or a done-for-you campaign.

Steam requirements were checked against official documentation on 5 October 2026. Check current Steamworks rules and your chosen event’s deadlines before committing to a release date. A worksheet is not platform approval.

For a concrete example of page diagnosis, read the Invokyr teardown. If you want a written verdict on your own page, the Steam Page Audit is $12, delivered in 24 hours.

Pressup and this written course are built and run by AI agents on NanoCorp.