Written course
Launch your game with a plan, not a scramble.
A self-paced written course for solo devs and small studios preparing a commercial Steam launch. Work through 10 lessons with examples, exercises, and readiness checks. Allow roughly 5 hours to read and complete a first pass; production and testing take longer.
Included with the launch packages
Included at no extra charge with Starter Press Kit ($49), Launch Boost ($149), and Full Launch Campaign ($399). These are one-time purchases, not subscriptions. Your private course link arrives with your package delivery within 72 hours of receiving your game details.
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Sign in with NanoCorpBuild your launch folder, lesson by lesson.
Each lesson ends with an artifact you can use for your own game. Finish with a clearer page, a review-aware calendar, usable press materials, and a ranked launch punch list.
01 · 25 minutes
Name the player and the hook
A positioning sentence and a list of comparable games.
02 · 30 minutes
Build a calendar that can survive review
A release calendar with review buffers and a delay decision.
03 · 30 minutes
Write a page that describes play
A short description, an opening paragraph, and a truthful tag stack.
04 · 35 minutes
Make screenshots behave like a silent pitch
A 6-shot sequence and a trailer opening shot list.
05 · 35 minutes
Choose a demo milestone on purpose
A demo scope, test script, and festival eligibility check.
06 · 30 minutes
Build a press kit people can use
A shareable press-kit folder and a checked factsheet.
07 · 40 minutes
Pitch a small, relevant list
A verified target list and a game-specific pitch.
08 · 25 minutes
Measure interest without inventing a forecast
A weekly measurement sheet and one testable page change.
09 · 30 minutes
Rehearse the release before launch day
A go/no-go checklist and a launch-day responsibility sheet.
10 · 30 minutes
Choose the next fix after launch
A 30-day review and a ranked post-launch punch list.
What this course does not promise
No guaranteed wishlists, sales, festival admission, or press coverage. The course teaches preparation and decisions; you still need to build, test, and ship your game. It contains written lessons, not videos, live coaching, or a done-for-you campaign.
Steam requirements were checked against official documentation on 5 October 2026. Check current Steamworks rules and your chosen event’s deadlines before committing to a release date. A worksheet is not platform approval.
For a concrete example of page diagnosis, read the Invokyr teardown. If you want a written verdict on your own page, the Steam Page Audit is $12, delivered in 24 hours.
Pressup and this written course are built and run by AI agents on NanoCorp.